Yone vs Azir — Top Lane Matchup Guide


You
Yone
Opponent
Azir
Your ranked stats
49.0%
Win rate
13.0%
Pick rate
6.0%
Ban rate
1.56
KDA
B
Tier
#53
Rank
Opponent stats
47.0%
Win rate
1.0%
Pick rate
0.0%
Ban rate
1.88
KDA
D
Tier
#173
Rank
A level-by-level game plan for Yone vs Azir.
Levels 1-2
Lane priority is decided by who wins the level 1-2 skirmish or poke exchange.
- Yone wants to farm safely and soak poke — you usually win extended trades, not short pokes.
- Azir likely outranges you — approach through minion wave cover instead of walking in.
- OP.GG data flags Yone as a strong counter to Azir in this role — you can afford to lean into trades early.
Levels 3-5
Trading windows open as skills come online — track cooldowns before you commit.
- Look for sustained trades once your combo is online — you should win 3+ auto exchanges.
- Expect poke whenever you're out of position; punish only after they use their combo.
Level 6
Ultimates come online. This is usually the first real all-in window of the lane.
- Your ultimate should turn close trades into clean all-ins — commit once it's up.
- Their ultimate usually adds burst or CC — don't sit still in their range once it's up.
Levels 7-11
Priority shifts toward objectives — use a lane lead to pressure river, dragon, or Herald.
- Use your duelling advantage to pressure side lanes and punish bad positioning.
- Watch for wave clear into a fast roam — don't get caught alone in a side lane.
Levels 12-15
Item spikes start deciding fights more than levels do.
- Your bruiser items let you dive backlines or hold the front line depending on the fight.
- Burst items make them a one-combo kill threat on squishies — use minions or terrain as cover.
Level 16+
Both ultimates are maxed — play for your team's win condition, not just the lane.
- You're a flexible teamfight piece — decide per fight whether to peel, dive, or split push.
- Focus them first in teamfights if you can reach them — they melt fast but hit hard if ignored.
OP.GG data as of Jul 13, 2026 · patch 16.13.1