Sion vs Aurelion Sol — Top Lane Matchup Guide


You
Sion
Opponent
Aurelion Sol
Your ranked stats
49.0%
Win rate
6.0%
Pick rate
1.0%
Ban rate
1.95
KDA
C
Tier
#122
Rank
Opponent stats
50.0%
Win rate
2.0%
Pick rate
1.0%
Ban rate
2.53
KDA
D
Tier
#154
Rank
A level-by-level game plan for Sion vs Aurelion Sol.
Levels 1-2
Lane priority is decided by who wins the level 1-2 skirmish or poke exchange.
- Sion should soak poke and hold lane priority through durability, not even trades.
- Aurelion Sol likely outranges you — approach through minion wave cover instead of walking in.
- OP.GG data flags Sion as a strong counter to Aurelion Sol in this role — you can afford to lean into trades early.
Levels 3-5
Trading windows open as skills come online — track cooldowns before you commit.
- Look for CC chains that let your jungler or teammates punish overextensions.
- Expect poke whenever you're out of position; punish only after they use their combo.
Level 6
Ultimates come online. This is usually the first real all-in window of the lane.
- Your ultimate usually turns you into a real engage or peel threat — use it on your terms.
- Their ultimate usually adds burst or CC — don't sit still in their range once it's up.
Levels 7-11
Priority shifts toward objectives — use a lane lead to pressure river, dragon, or Herald.
- Front line for your team around objectives so your carries can output freely.
- Watch for wave clear into a fast roam — don't get caught alone in a side lane.
Levels 12-15
Item spikes start deciding fights more than levels do.
- Tank items complete — you should be nearly unkillable while still landing your CC.
- Burst items make them a one-combo kill threat on squishies — use minions or terrain as cover.
Level 16+
Both ultimates are maxed — play for your team's win condition, not just the lane.
- You start most teamfights and decide their shape — landing your engage matters most.
- Focus them first in teamfights if you can reach them — they melt fast but hit hard if ignored.
OP.GG data as of Jul 13, 2026 · patch 16.13.1