Sion vs Aurelion Sol — Top Lane Matchup Guide

Sion splash art
Aurelion Sol splash art

You

Sion

VS

Opponent

Aurelion Sol

Top
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Your ranked stats

49.0%

Win rate

6.0%

Pick rate

1.0%

Ban rate

1.95

KDA

C

Tier

#122

Rank

Opponent stats

50.0%

Win rate

2.0%

Pick rate

1.0%

Ban rate

2.53

KDA

D

Tier

#154

Rank

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A level-by-level game plan for Sion vs Aurelion Sol.

Levels 1-2

Lane priority is decided by who wins the level 1-2 skirmish or poke exchange.

  • Sion should soak poke and hold lane priority through durability, not even trades.
  • Aurelion Sol likely outranges you — approach through minion wave cover instead of walking in.
  • OP.GG data flags Sion as a strong counter to Aurelion Sol in this role — you can afford to lean into trades early.

Levels 3-5

Trading windows open as skills come online — track cooldowns before you commit.

  • Look for CC chains that let your jungler or teammates punish overextensions.
  • Expect poke whenever you're out of position; punish only after they use their combo.

Level 6

Ultimates come online. This is usually the first real all-in window of the lane.

  • Your ultimate usually turns you into a real engage or peel threat — use it on your terms.
  • Their ultimate usually adds burst or CC — don't sit still in their range once it's up.

Levels 7-11

Priority shifts toward objectives — use a lane lead to pressure river, dragon, or Herald.

  • Front line for your team around objectives so your carries can output freely.
  • Watch for wave clear into a fast roam — don't get caught alone in a side lane.

Levels 12-15

Item spikes start deciding fights more than levels do.

  • Tank items complete — you should be nearly unkillable while still landing your CC.
  • Burst items make them a one-combo kill threat on squishies — use minions or terrain as cover.

Level 16+

Both ultimates are maxed — play for your team's win condition, not just the lane.

  • You start most teamfights and decide their shape — landing your engage matters most.
  • Focus them first in teamfights if you can reach them — they melt fast but hit hard if ignored.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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