Azir vs Yone — Top Lane Matchup Guide

Azir splash art
Yone splash art

You

Azir

VS

Opponent

Yone

Top
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Your ranked stats

47.0%

Win rate

1.0%

Pick rate

0.0%

Ban rate

1.88

KDA

D

Tier

#173

Rank

Opponent stats

49.0%

Win rate

13.0%

Pick rate

6.0%

Ban rate

1.56

KDA

B

Tier

#53

Rank

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A level-by-level game plan for Azir vs Yone.

Levels 1-2

Lane priority is decided by who wins the level 1-2 skirmish or poke exchange.

  • Azir should poke with your range advantage and avoid trading autos in melee range.
  • Yone usually wins extended trades — don't let them land 3+ autos on you in one exchange.
  • OP.GG data flags Yone as a strong counter to Azir in this role — expect them to look for early trades, so play a touch safer than usual.

Levels 3-5

Trading windows open as skills come online — track cooldowns before you commit.

  • Farm from range and punish any hard engage with your full combo before they close the gap.
  • Respect their all-in combo once it's off cooldown; disengage rather than trading blow-for-blow.

Level 6

Ultimates come online. This is usually the first real all-in window of the lane.

  • Your ultimate usually adds burst or CC that turns pokes into kills — look for the window.
  • Their ultimate likely turns a close trade into a kill — play with more space once it's up.

Levels 7-11

Priority shifts toward objectives — use a lane lead to pressure river, dragon, or Herald.

  • Wave clear lets you control the lane state; push to roam or freeze to bait a dive.
  • They'll look to duel you near objectives — avoid isolated skirmishes without backup.

Levels 12-15

Item spikes start deciding fights more than levels do.

  • Your core item spikes here — you should threaten kills from well outside melee range.
  • Bruiser items make Yone hard to fight alone — group up before engaging them.

Level 16+

Both ultimates are maxed — play for your team's win condition, not just the lane.

  • You're a primary damage source from range — play from the back and burst priority targets.
  • They flex between diving your backline and holding the front — track their position first.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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