Mel vs Camille — Support Lane Matchup Guide

Mel splash art
Camille splash art

You

Mel

VS

Opponent

Camille

Support
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Your ranked stats

45.0%

Win rate

8.0%

Pick rate

22.0%

Ban rate

2.21

KDA

D

Tier

#170

Rank

Opponent stats

49.0%

Win rate

7.0%

Pick rate

2.0%

Ban rate

1.91

KDA

C

Tier

#106

Rank

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A level-by-level game plan for Mel vs Camille.

Levels 1-2

Your job is to win the 2v2 without dying, not necessarily to get kills yourself.

  • Mel should poke with your range advantage and avoid trading autos in melee range.
  • Camille usually wins extended trades — don't let them land 3+ autos on you in one exchange.
  • OP.GG data flags Mel as a strong counter to Camille in this role — you can afford to lean into trades early.

Levels 3-5

Trade when your ADC has priority, and hold cooldowns to punish overextensions.

  • Farm from range and punish any hard engage with your full combo before they close the gap.
  • Respect their all-in combo once it's off cooldown; disengage rather than trading blow-for-blow.

Level 6

Jungler ganks and bot lane all-ins both spike here — play safer without vision.

  • Your ultimate usually adds burst or CC that turns pokes into kills — look for the window.
  • Their ultimate likely turns a close trade into a kill — play with more space once it's up.

Levels 7-11

Roaming and vision control around dragon become your biggest source of impact.

  • Wave clear lets you control the lane state; push to roam or freeze to bait a dive.
  • They'll look to duel you near objectives — avoid isolated skirmishes without backup.

Levels 12-15

Your item spike decides whether you peel, engage, or poke in fights.

  • Your core item spikes here — you should threaten kills from well outside melee range.
  • Bruiser items make Camille hard to fight alone — group up before engaging them.

Level 16+

You decide when fights start — vision and positioning matter more than stats.

  • You're a primary damage source from range — play from the back and burst priority targets.
  • They flex between diving your backline and holding the front — track their position first.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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