Camille vs Zed — Mid Lane Matchup Guide


You
Camille
Opponent
Zed
Your ranked stats
49.0%
Win rate
7.0%
Pick rate
2.0%
Ban rate
1.91
KDA
C
Tier
#106
Rank
Opponent stats
49.0%
Win rate
10.0%
Pick rate
20.0%
Ban rate
2.23
KDA
B
Tier
#69
Rank
A level-by-level game plan for Camille vs Zed.
Levels 1-2
Mid lane is short — poke and trades start immediately, respect the stronger level 1-2 kit.
- Camille wants to farm safely and soak poke — you usually win extended trades, not short pokes.
- Zed is usually weak before level 3 — this is your best window to punish them.
- OP.GG data flags Zed as a strong counter to Camille in this role — expect them to look for early trades, so play a touch safer than usual.
Levels 3-5
Roams start mattering — a shoving wave lets you help your jungler or side lanes.
- Look for sustained trades once your combo is online — you should win 3+ auto exchanges.
- Watch for a burst combo the moment you're caught out of position past the minion wave.
Level 6
Ultimates online — mid laners are usually the first to threaten kills across the map.
- Your ultimate should turn close trades into clean all-ins — commit once it's up.
- From level 6 on, Zed can delete squishy targets — don't walk into brush without vision.
Levels 7-11
Wave management and roam timing win games from here on.
- Use your duelling advantage to pressure side lanes and punish bad positioning.
- Expect roams onto your mid or jungler rather than a straight lane fight — ward flanks.
Levels 12-15
Core item spikes decide who wins extended trades and skirmishes.
- Your bruiser items let you dive backlines or hold the front line depending on the fight.
- Once burst items complete, they can kill most targets in one combo — respect their range.
Level 16+
Teamfight positioning matters more than lane mechanics from this point.
- You're a flexible teamfight piece — decide per fight whether to peel, dive, or split push.
- Play around picks — Zed wants to isolate a target before the fight actually starts.
OP.GG data as of Jul 13, 2026 · patch 16.13.1