Azir vs Annie — Mid Lane Matchup Guide

Azir splash art
Annie splash art

You

Azir

VS

Opponent

Annie

Mid
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Your ranked stats

47.0%

Win rate

1.0%

Pick rate

0.0%

Ban rate

1.88

KDA

D

Tier

#173

Rank

Opponent stats

51.0%

Win rate

3.0%

Pick rate

1.0%

Ban rate

2.17

KDA

C

Tier

#126

Rank

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A level-by-level game plan for Azir vs Annie.

Levels 1-2

Mid lane is short — poke and trades start immediately, respect the stronger level 1-2 kit.

  • Azir should poke with your range advantage and avoid trading autos in melee range.
  • Annie likely outranges you — approach through minion wave cover instead of walking in.
  • OP.GG data flags Azir as a strong counter to Annie in this role — you can afford to lean into trades early.

Levels 3-5

Roams start mattering — a shoving wave lets you help your jungler or side lanes.

  • Farm from range and punish any hard engage with your full combo before they close the gap.
  • Expect poke whenever you're out of position; punish only after they use their combo.

Level 6

Ultimates online — mid laners are usually the first to threaten kills across the map.

  • Your ultimate usually adds burst or CC that turns pokes into kills — look for the window.
  • Their ultimate usually adds burst or CC — don't sit still in their range once it's up.

Levels 7-11

Wave management and roam timing win games from here on.

  • Wave clear lets you control the lane state; push to roam or freeze to bait a dive.
  • Watch for wave clear into a fast roam — don't get caught alone in a side lane.

Levels 12-15

Core item spikes decide who wins extended trades and skirmishes.

  • Your core item spikes here — you should threaten kills from well outside melee range.
  • Burst items make them a one-combo kill threat on squishies — use minions or terrain as cover.

Level 16+

Teamfight positioning matters more than lane mechanics from this point.

  • You're a primary damage source from range — play from the back and burst priority targets.
  • Focus them first in teamfights if you can reach them — they melt fast but hit hard if ignored.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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