Locke vs Brand — Jungle Lane Matchup Guide

Locke splash art
Brand splash art

You

Locke

VS

Opponent

Brand

Jungle
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Your ranked stats

48.0%

Win rate

17.0%

Pick rate

73.0%

Ban rate

2.28

KDA

S

Tier

#8

Rank

Opponent stats

50.0%

Win rate

6.0%

Pick rate

7.0%

Ban rate

1.91

KDA

B

Tier

#79

Rank

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A level-by-level game plan for Locke vs Brand.

Levels 1-2

Your clear order and first camp decide tempo — track the enemy jungler's likely path.

  • Locke is usually weak before level 3 — poke safely and avoid unnecessary trades.
  • Brand likely outranges you — approach through minion wave cover instead of walking in.
  • OP.GG data flags Locke as a strong counter to Brand in this role — you can afford to lean into trades early.

Levels 3-5

First gank windows open. Prioritize lanes with a lead-friendly matchup and reliable CC.

  • Look for a burst window once your combo unlocks, ideally when they misplay cooldowns.
  • Expect poke whenever you're out of position; punish only after they use their combo.

Level 6

Ultimates come online map-wide — expect the first real skirmishes around objectives.

  • Your ultimate turns this into a real kill threat — look for all-in windows on cooldown.
  • Their ultimate usually adds burst or CC — don't sit still in their range once it's up.

Levels 7-11

Objective control becomes the main scoreboard — track enemy jungler position at all times.

  • Use roams and priority to pick off isolated targets instead of forcing a straight fight.
  • Watch for wave clear into a fast roam — don't get caught alone in a side lane.

Levels 12-15

Your itemization decides whether you're a skirmisher, teamfighter, or split-push threat.

  • Burst items complete — you should one-shot squishy targets if you land your combo clean.
  • Burst items make them a one-combo kill threat on squishies — use minions or terrain as cover.

Level 16+

Baron and late objectives decide the game — vision matters more than mechanics now.

  • Play around picks before fights start; a clean burst on their carry usually wins it outright.
  • Focus them first in teamfights if you can reach them — they melt fast but hit hard if ignored.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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