Evelynn vs Locke — Jungle Lane Matchup Guide

Evelynn splash art
Locke splash art

You

Evelynn

VS

Opponent

Locke

Jungle
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Your ranked stats

51.0%

Win rate

2.0%

Pick rate

2.0%

Ban rate

2.92

KDA

C

Tier

#130

Rank

Opponent stats

48.0%

Win rate

17.0%

Pick rate

73.0%

Ban rate

2.28

KDA

S

Tier

#8

Rank

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A level-by-level game plan for Evelynn vs Locke.

Levels 1-2

Your clear order and first camp decide tempo — track the enemy jungler's likely path.

  • Evelynn is usually weak before level 3 — poke safely and avoid unnecessary trades.
  • Locke is usually weak before level 3 — this is your best window to punish them.
  • OP.GG data flags Locke as a strong counter to Evelynn in this role — expect them to look for early trades, so play a touch safer than usual.

Levels 3-5

First gank windows open. Prioritize lanes with a lead-friendly matchup and reliable CC.

  • Look for a burst window once your combo unlocks, ideally when they misplay cooldowns.
  • Watch for a burst combo the moment you're caught out of position past the minion wave.

Level 6

Ultimates come online map-wide — expect the first real skirmishes around objectives.

  • Your ultimate turns this into a real kill threat — look for all-in windows on cooldown.
  • From level 6 on, Locke can delete squishy targets — don't walk into brush without vision.

Levels 7-11

Objective control becomes the main scoreboard — track enemy jungler position at all times.

  • Use roams and priority to pick off isolated targets instead of forcing a straight fight.
  • Expect roams onto your mid or jungler rather than a straight lane fight — ward flanks.

Levels 12-15

Your itemization decides whether you're a skirmisher, teamfighter, or split-push threat.

  • Burst items complete — you should one-shot squishy targets if you land your combo clean.
  • Once burst items complete, they can kill most targets in one combo — respect their range.

Level 16+

Baron and late objectives decide the game — vision matters more than mechanics now.

  • Play around picks before fights start; a clean burst on their carry usually wins it outright.
  • Play around picks — Locke wants to isolate a target before the fight actually starts.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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