Elise vs Teemo — Jungle Lane Matchup Guide

Elise splash art
Teemo splash art

You

Elise

VS

Opponent

Teemo

Jungle
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Your ranked stats

50.0%

Win rate

3.0%

Pick rate

1.0%

Ban rate

2.43

KDA

C

Tier

#137

Rank

Opponent stats

51.0%

Win rate

6.0%

Pick rate

7.0%

Ban rate

1.71

KDA

B

Tier

#68

Rank

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A level-by-level game plan for Elise vs Teemo.

Levels 1-2

Your clear order and first camp decide tempo — track the enemy jungler's likely path.

  • Elise is usually weak before level 3 — poke safely and avoid unnecessary trades.
  • Teemo is weak early — this is your best window to apply pressure before items come online.
  • OP.GG data flags Teemo as a strong counter to Elise in this role — expect them to look for early trades, so play a touch safer than usual.

Levels 3-5

First gank windows open. Prioritize lanes with a lead-friendly matchup and reliable CC.

  • Look for a burst window once your combo unlocks, ideally when they misplay cooldowns.
  • Their auto-attack trades start improving — don't stand and trade without an advantage.

Level 6

Ultimates come online map-wide — expect the first real skirmishes around objectives.

  • Your ultimate turns this into a real kill threat — look for all-in windows on cooldown.
  • Not always a big spike for this class — check their item progress rather than just level.

Levels 7-11

Objective control becomes the main scoreboard — track enemy jungler position at all times.

  • Use roams and priority to pick off isolated targets instead of forcing a straight fight.
  • In skirmishes, look to dive them first — removing their damage usually decides the fight.

Levels 12-15

Your itemization decides whether you're a skirmisher, teamfighter, or split-push threat.

  • Burst items complete — you should one-shot squishy targets if you land your combo clean.
  • Once crit or on-hit items complete they out-damage most champions in long fights.

Level 16+

Baron and late objectives decide the game — vision matters more than mechanics now.

  • Play around picks before fights start; a clean burst on their carry usually wins it outright.
  • They're the other team's win condition — focus them or block line of sight in every fight.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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