Lux vs Aurelion Sol — ADC Lane Matchup Guide

Lux splash art
Aurelion Sol splash art

You

Lux

VS

Opponent

Aurelion Sol

ADC
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Your ranked stats

50.0%

Win rate

11.0%

Pick rate

3.0%

Ban rate

2.54

KDA

A

Tier

#24

Rank

Opponent stats

50.0%

Win rate

2.0%

Pick rate

1.0%

Ban rate

2.53

KDA

D

Tier

#154

Rank

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A level-by-level game plan for Lux vs Aurelion Sol.

Levels 1-2

This is a 2v2 lane — coordinate cooldowns with your support instead of forcing solo plays.

  • Lux should poke with your range advantage and avoid trading autos in melee range.
  • Aurelion Sol likely outranges you — approach through minion wave cover instead of walking in.
  • OP.GG data flags Lux as a strong counter to Aurelion Sol in this role — you can afford to lean into trades early.

Levels 3-5

Auto-attack trading depends on who has priority — respect the enemy support's engage range.

  • Farm from range and punish any hard engage with your full combo before they close the gap.
  • Expect poke whenever you're out of position; punish only after they use their combo.

Level 6

Your power spike or the enemy jungler's first big gank usually decides who wins the lane.

  • Your ultimate usually adds burst or CC that turns pokes into kills — look for the window.
  • Their ultimate usually adds burst or CC — don't sit still in their range once it's up.

Levels 7-11

Positioning in skirmishes around dragon matters as much as lane CS now.

  • Wave clear lets you control the lane state; push to roam or freeze to bait a dive.
  • Watch for wave clear into a fast roam — don't get caught alone in a side lane.

Levels 12-15

Your item spike decides your teamfight impact from here.

  • Your core item spikes here — you should threaten kills from well outside melee range.
  • Burst items make them a one-combo kill threat on squishies — use minions or terrain as cover.

Level 16+

You're a primary damage source in every fight — target selection matters most.

  • You're a primary damage source from range — play from the back and burst priority targets.
  • Focus them first in teamfights if you can reach them — they melt fast but hit hard if ignored.
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OP.GG data as of Jul 13, 2026 · patch 16.13.1

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